SceneNodeSceneData Property |
Namespace: DigitalRune.Graphics.SceneGraph
This property is not used by the scene node itself. It is reserved for a "scene" which manages the scene nodes. In this property the scene can store additional data with the scene node; for example, culling information.
The SceneData is not cloned or copied when the scene node is being cloned. If the object implements IDisposable it will be disposed together with the scene node.