| SceneNodePoseWorld Property |
Gets or sets the pose (position and orientation) in world space.
Namespace: DigitalRune.Graphics.SceneGraphAssembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax public Pose PoseWorld { get; set; }
Public Property PoseWorld As Pose
Get
Set
public:
property Pose PoseWorld {
Pose get ();
void set (Pose value);
}
member PoseWorld : Pose with get, set
Property Value
Type:
PoseThe pose (position and orientation) in world space.
Remarks See Also