| SceneNodeInvalidate Method |
Invalidates this scene node and all children.
Namespace: DigitalRune.Graphics.SceneGraphAssembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax public:
void Invalidate()
member Invalidate : unit -> unit
Remarks
When a scene node is invalid, its world pose needs to be recomputed when it is retrieved the
next time.
See Also