| SceneNodeIDisposableDispose Method |
Releases all resources used by the scene node and all descendant nodes.
Namespace: DigitalRune.Graphics.SceneGraphAssembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax void IDisposable.Dispose()
Private Sub Dispose Implements IDisposable.Dispose
private:
virtual void Dispose() sealed = IDisposable::Dispose
private abstract Dispose : unit -> unit
private override Dispose : unit -> unit
Implements
IDisposableDisposeRemarks
This method calls the
Dispose(Boolean) method, passing in
to dispose scene nodes including data objects.
See Also