| SceneNodeOnSceneChanged Method |
Namespace: DigitalRune.Graphics.SceneGraphAssembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax protected virtual void OnSceneChanged(
SceneChangedEventArgs eventArgs
)
Protected Overridable Sub OnSceneChanged (
eventArgs As SceneChangedEventArgs
)
protected:
virtual void OnSceneChanged(
SceneChangedEventArgs^ eventArgs
)
abstract OnSceneChanged :
eventArgs : SceneChangedEventArgs -> unit
override OnSceneChanged :
eventArgs : SceneChangedEventArgs -> unit
Parameters
- eventArgs
- Type: DigitalRune.Graphics.SceneGraphSceneChangedEventArgs
SceneChangedEventArgs object that provides the arguments for the event.
Remarks
This method is called when a change in the local subtree occurred. For example, when a scene
node was added/removed, or a scene node's pose or shape changed.
Notes to Inheritors: When overriding
OnSceneChanged(SceneChangedEventArgs) in a derived class, be sure to call the
base class's OnSceneChanged(SceneChangedEventArgs) method so that registered
delegates receive the event.
See Also