| SceneHelperGetSceneNode Method |
Gets a scene node by name from the subtree of the specified scene node.
Namespace: DigitalRune.Graphics.SceneGraphAssembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax public static SceneNode GetSceneNode(
this SceneNode node,
string name
)
<ExtensionAttribute>
Public Shared Function GetSceneNode (
node As SceneNode,
name As String
) As SceneNode
public:
[ExtensionAttribute]
static SceneNode^ GetSceneNode(
SceneNode^ node,
String^ name
)
[<ExtensionAttribute>]
static member GetSceneNode :
node : SceneNode *
name : string -> SceneNode
Parameters
- node
- Type: DigitalRune.Graphics.SceneGraphSceneNode
The scene node. - name
- Type: SystemString
The name.
Return Value
Type:
SceneNode
The first scene node with the given name; or
if no matching scene
node is found.
Usage Note
In Visual Basic and C#, you can call this method as an instance method on any object of type
SceneNode. When you use instance method syntax to call this method, omit the first parameter. For more information, see
Extension Methods (Visual Basic) or
Extension Methods (C# Programming Guide).
Exceptions See Also