| SceneHelperClearLastPose Method |
Clears the
LastPoseWorld property of the current scene node (and its
descendants).
Namespace: DigitalRune.Graphics.SceneGraphAssembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax public static void ClearLastPose(
this SceneNode sceneNode,
bool recursive
)
<ExtensionAttribute>
Public Shared Sub ClearLastPose (
sceneNode As SceneNode,
recursive As Boolean
)
public:
[ExtensionAttribute]
static void ClearLastPose(
SceneNode^ sceneNode,
bool recursive
)
[<ExtensionAttribute>]
static member ClearLastPose :
sceneNode : SceneNode *
recursive : bool -> unit
Parameters
- sceneNode
- Type: DigitalRune.Graphics.SceneGraphSceneNode
The scene node. - recursive
- Type: SystemBoolean
If set to this method is executed recursively on the specified node
and all descendants nodes; otherwise, this method is executed only on the specified node.
Usage Note
In Visual Basic and C#, you can call this method as an instance method on any object of type
SceneNode. When you use instance method syntax to call this method, omit the first parameter. For more information, see
Extension Methods (Visual Basic) or
Extension Methods (C# Programming Guide).
Exceptions See Also