| SceneHelperSetInstanceAlpha Method |
Sets the opacity (alpha) of a scene node - see remarks.
Namespace: DigitalRune.Graphics.SceneGraphAssembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax public static void SetInstanceAlpha(
this SceneNode node,
float alpha
)
<ExtensionAttribute>
Public Shared Sub SetInstanceAlpha (
node As SceneNode,
alpha As Single
)
public:
[ExtensionAttribute]
static void SetInstanceAlpha(
SceneNode^ node,
float alpha
)
[<ExtensionAttribute>]
static member SetInstanceAlpha :
node : SceneNode *
alpha : float32 -> unit
Parameters
- node
- Type: DigitalRune.Graphics.SceneGraphSceneNode
The scene node. - alpha
- Type: SystemSingle
The alpha value.
Usage Note
In Visual Basic and C#, you can call this method as an instance method on any object of type
SceneNode. When you use instance method syntax to call this method, omit the first parameter. For more information, see
Extension Methods (Visual Basic) or
Extension Methods (C# Programming Guide).
Exceptions Remarks
This method can be called for all types of
SceneNodes. If the node is a
MeshNode, the method sets the
InstanceAlpha effect parameter bindings in
the material instances. Currently, this method does nothing for all other types of scene
nodes.
See Also