| LensFlareRendererUpdateOcclusion Method (IListSceneNode, RenderContext) |
Performs occlusion queries to determine the intensity of the lens flares effects.
(Requires HiDef profile.)
Namespace: DigitalRune.Graphics.RenderingAssembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax public void UpdateOcclusion(
IList<SceneNode> nodes,
RenderContext context
)
Public Sub UpdateOcclusion (
nodes As IList(Of SceneNode),
context As RenderContext
)
public:
void UpdateOcclusion(
IList<SceneNode^>^ nodes,
RenderContext^ context
)
member UpdateOcclusion :
nodes : IList<SceneNode> *
context : RenderContext -> unit
Parameters
- nodes
- Type: System.Collections.GenericIListSceneNode
The scene nodes. The list may contain null entries. - context
- Type: DigitalRune.GraphicsRenderContext
The render context. (The property CameraNode selects the
currently active camera.)
Exceptions See Also