| LensFlareRendererUpdateOcclusion Method (SceneNode, RenderContext) |
Performs occlusion queries to determine the visibility of the lens flares effects.
(Requires HiDef profile.)
Namespace: DigitalRune.Graphics.RenderingAssembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax public void UpdateOcclusion(
SceneNode node,
RenderContext context
)
Public Sub UpdateOcclusion (
node As SceneNode,
context As RenderContext
)
public:
void UpdateOcclusion(
SceneNode^ node,
RenderContext^ context
)
member UpdateOcclusion :
node : SceneNode *
context : RenderContext -> unit
Parameters
- node
- Type: DigitalRune.Graphics.SceneGraphSceneNode
The scene node. - context
- Type: DigitalRune.GraphicsRenderContext
The render context. (The property CameraNode selects the
currently active camera.)
Exceptions See Also