| AvatarExpressionTraitsCreate Method |
Creates an animation value. (If the animation value is a heap object, then method reuses any
previously recycled instance or allocates a new instance if necessary.)
Namespace: DigitalRune.Animation.TraitsAssembly: DigitalRune.Animation (in DigitalRune.Animation.dll) Version: 1.4.0.0 (1.4.1.14427)
Syntax public void Create(
ref AvatarExpression reference,
out AvatarExpression value
)
Public Sub Create (
ByRef reference As AvatarExpression,
<OutAttribute> ByRef value As AvatarExpression
)
public:
virtual void Create(
AvatarExpression% reference,
[OutAttribute] AvatarExpression% value
) sealed
abstract Create :
reference : AvatarExpression byref *
value : AvatarExpression byref -> unit
override Create :
reference : AvatarExpression byref *
value : AvatarExpression byref -> unit
Parameters
- reference
- Type: AvatarExpression
In: A reference value. This value serves as a reference for allocating a new value of the
same type. For example, if value needs to be initialized with a certain
settings, the settings can be copied from reference.
- value
- Type: AvatarExpression
Out: A new animation value.
Implements
IAnimationValueTraitsTCreate(T, T)See Also