| UpperBackBoneMapper Constructor |
Namespace: DigitalRune.Animation.CharacterAssembly: DigitalRune.Animation (in DigitalRune.Animation.dll) Version: 1.4.0.0 (1.4.1.14427)
Syntax public UpperBackBoneMapper(
int spineBoneIndexA,
int neckBoneIndexA,
int leftShoulderBoneIndexA,
int rightShoulderBoneIndexA,
int spineBoneIndexB,
int neckBoneIndexB,
int leftShoulderBoneIndexB,
int rightShoulderBoneIndexB
)
Public Sub New (
spineBoneIndexA As Integer,
neckBoneIndexA As Integer,
leftShoulderBoneIndexA As Integer,
rightShoulderBoneIndexA As Integer,
spineBoneIndexB As Integer,
neckBoneIndexB As Integer,
leftShoulderBoneIndexB As Integer,
rightShoulderBoneIndexB As Integer
)
public:
UpperBackBoneMapper(
int spineBoneIndexA,
int neckBoneIndexA,
int leftShoulderBoneIndexA,
int rightShoulderBoneIndexA,
int spineBoneIndexB,
int neckBoneIndexB,
int leftShoulderBoneIndexB,
int rightShoulderBoneIndexB
)
new :
spineBoneIndexA : int *
neckBoneIndexA : int *
leftShoulderBoneIndexA : int *
rightShoulderBoneIndexA : int *
spineBoneIndexB : int *
neckBoneIndexB : int *
leftShoulderBoneIndexB : int *
rightShoulderBoneIndexB : int -> UpperBackBoneMapper
Parameters
- spineBoneIndexA
- Type: SystemInt32
The spine bone index in the first skeleton. - neckBoneIndexA
- Type: SystemInt32
The neck bone index in the first skeleton. - leftShoulderBoneIndexA
- Type: SystemInt32
The left shoulder bone index in the first skeleton. - rightShoulderBoneIndexA
- Type: SystemInt32
The right shoulder bone index in the first skeleton. - spineBoneIndexB
- Type: SystemInt32
The spine bone in the second skeleton. - neckBoneIndexB
- Type: SystemInt32
The neck bone index in the second skeleton. - leftShoulderBoneIndexB
- Type: SystemInt32
The left shoulder bone index in the second skeleton. - rightShoulderBoneIndexB
- Type: SystemInt32
The right shoulder bone index in the second skeleton.
See Also