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DigitalRuneUpperBackBoneMapper Constructor
Initializes a new instance of the UpperBackBoneMapper class.

Namespace: DigitalRune.Animation.Character
Assembly: DigitalRune.Animation (in DigitalRune.Animation.dll) Version: 1.4.0.0 (1.4.1.14427)
Syntax
public UpperBackBoneMapper(
	int spineBoneIndexA,
	int neckBoneIndexA,
	int leftShoulderBoneIndexA,
	int rightShoulderBoneIndexA,
	int spineBoneIndexB,
	int neckBoneIndexB,
	int leftShoulderBoneIndexB,
	int rightShoulderBoneIndexB
)

Parameters

spineBoneIndexA
Type: SystemInt32
The spine bone index in the first skeleton.
neckBoneIndexA
Type: SystemInt32
The neck bone index in the first skeleton.
leftShoulderBoneIndexA
Type: SystemInt32
The left shoulder bone index in the first skeleton.
rightShoulderBoneIndexA
Type: SystemInt32
The right shoulder bone index in the first skeleton.
spineBoneIndexB
Type: SystemInt32
The spine bone in the second skeleton.
neckBoneIndexB
Type: SystemInt32
The neck bone index in the second skeleton.
leftShoulderBoneIndexB
Type: SystemInt32
The left shoulder bone index in the second skeleton.
rightShoulderBoneIndexB
Type: SystemInt32
The right shoulder bone index in the second skeleton.
See Also