| CollisionDetectionEpsilon Property |
Gets or sets the collision epsilon (numerical tolerance value).
Namespace: DigitalRune.Geometry.CollisionsAssembly: DigitalRune.Geometry (in DigitalRune.Geometry.dll) Version: 1.18.0.0 (1.18.2.14427)
Syntax public float Epsilon { get; set; }
Public Property Epsilon As Single
Get
Set
public:
property float Epsilon {
float get ();
void set (float value);
}
member Epsilon : float32 with get, set
Property Value
Type:
Single
The collision epsilon (numerical tolerance value). The default value is 0.001.
Exceptions Remarks
Some collision algorithms are iterative and end when the error is less than this value.
See Also