CollisionDetection Class |
Namespace: DigitalRune.Geometry.Collisions
The CollisionDetection type exposes the following members.
Name | Description | |
---|---|---|
CollisionDetection |
Initializes a new instance of the CollisionDetection class.
|
Name | Description | |
---|---|---|
Equals | (Inherited from Object.) | |
Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
GetClosestPoints |
Computes the closest points between two CollisionObjects.
| |
GetContacts |
Computes the contacts between two CollisionObjects.
| |
GetHashCode | Serves as a hash function for a particular type. (Inherited from Object.) | |
GetTimeOfImpact |
Gets the time of impact between two moving objects.
| |
GetType | Gets the Type of the current instance. (Inherited from Object.) | |
HaveAabbContact |
Returns if the axis-aligned bounding boxes (AABBs) of two
CollisionObjects are in contact.
| |
HaveContact |
Returns if two CollisionObjects are in contact.
| |
MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
ToString | Returns a string that represents the current object. (Inherited from Object.) | |
UpdateClosestPoints |
Updates the closest-point information in the given contact set.
| |
UpdateContacts |
Updates the contact information in the given contact set.
|
Name | Description | |
---|---|---|
AlgorithmMatrix |
Gets the collision algorithm matrix.
| |
CollisionFilter |
Gets or sets the collision filter for contact queries.
| |
ContactFilter |
Gets or sets the contact filter.
| |
ContactPositionTolerance |
Gets or sets the contact position tolerance.
| |
ContinuousCollisionDetectionMode |
Gets or sets the mode of the continuous collision detection.
| |
Epsilon |
Gets or sets the collision epsilon (numerical tolerance value).
| |
FullContactSetPerFrame |
Gets or sets a value indicating whether the full contact set should be found per frame.
|