| PoseToWorldDirection Method |
Converts a direction vector from local space to world space (or the parent space for nested
coordinate spaces).
Namespace: DigitalRune.GeometryAssembly: DigitalRune.Geometry (in DigitalRune.Geometry.dll) Version: 1.18.0.0 (1.18.2.14427)
Syntax public Vector3F ToWorldDirection(
Vector3F localDirection
)
Public Function ToWorldDirection (
localDirection As Vector3F
) As Vector3F
public:
Vector3F ToWorldDirection(
Vector3F localDirection
)
member ToWorldDirection :
localDirection : Vector3F -> Vector3F
Parameters
- localDirection
- Type: DigitalRune.Mathematics.AlgebraVector3F
The local direction.
Return Value
Type:
Vector3F
The direction in world space (or the parent space for nested coordinate spaces).
Remarks
This method can be used to transform direction vectors. It applies only the rotation to the
vector. The translation is ignored.
See Also