| IGameTimerFrameCount Property |
Gets the number of frames since the start of the timer (= the number of
TimeChanged events).
Namespace: DigitalRune.Game.TimingAssembly: DigitalRune.Game (in DigitalRune.Game.dll) Version: 1.4.0.0 (1.4.0.14427)
Syntax ReadOnly Property FrameCount As Long
Get
property long long FrameCount {
long long get ();
}
abstract FrameCount : int64 with get
Property Value
Type:
Int64The number of frames.
See Also