| SceneChangedEventArgsSceneNode Property |
Gets or sets the scene node.
Namespace: DigitalRune.Graphics.SceneGraphAssembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax public SceneNode SceneNode { get; set; }
Public Property SceneNode As SceneNode
Get
Set
public:
property SceneNode^ SceneNode {
SceneNode^ get ();
void set (SceneNode^ value);
}
member SceneNode : SceneNode with get, set
Property Value
Type:
SceneNodeThe scene node.
See Also