| GraphicsHelperTakeScreenshot Method |
Creates a texture containing the content of the current back buffer.
(Only available in the HiDef profile.)
Namespace: DigitalRune.GraphicsAssembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax public static Texture2D TakeScreenshot(
this GraphicsDevice graphicsDevice
)
<ExtensionAttribute>
Public Shared Function TakeScreenshot (
graphicsDevice As GraphicsDevice
) As Texture2D
public:
[ExtensionAttribute]
static Texture2D^ TakeScreenshot(
GraphicsDevice^ graphicsDevice
)
[<ExtensionAttribute>]
static member TakeScreenshot :
graphicsDevice : GraphicsDevice -> Texture2D
Parameters
- graphicsDevice
- Type: GraphicsDevice
The graphics device.
Return Value
Type:
Texture2DA texture with content of the back buffer.
Usage Note
In Visual Basic and C#, you can call this method as an instance method on any object of type
GraphicsDevice. When you use instance method syntax to call this method, omit the first parameter. For more information, see
Extension Methods (Visual Basic) or
Extension Methods (C# Programming Guide).
Exceptions See Also