| BillboardRendererEnableSoftParticles Property |
Gets or sets a value indicating whether soft particles are enabled. (Requires HiDef
profile.)
Namespace: DigitalRune.Graphics.RenderingAssembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax public bool EnableSoftParticles { get; set; }
Public Property EnableSoftParticles As Boolean
Get
Set
public:
property bool EnableSoftParticles {
bool get ();
void set (bool value);
}
member EnableSoftParticles : bool with get, set
Property Value
Type:
Boolean if soft particles are enabled; otherwise,
.
The default value is
.
Remarks
When soft particles are enabled the renderer performs an explicit depth test in the pixel
shader and creates smooth transitions when a particle intersects with other geometry in the
scene.
Important: The depth buffer needs to be set in the render context (property
GBuffer0).
See Also