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DigitalRuneRagdollPose Property
Gets or sets the pose (position and orientation) of the character in world space.

Namespace: DigitalRune.Physics.Specialized
Assembly: DigitalRune.Physics.Specialized (in DigitalRune.Physics.Specialized.dll) Version: 1.10.0.0 (1.10.0.0)
Syntax
public Pose Pose { get; set; }

Property Value

Type: Pose
The pose (position and orientation) of the character in world space.
Remarks

This pose is used in UpdateBodiesFromSkeleton(SkeletonPose) and UpdateSkeletonFromBodies(SkeletonPose). A SkeletonPose is relative to model space, but rigid bodies are always positioned relative to world space. Basically, the Pose converts from model space to world space. It defines the offset of the root bone/body.

Changing the pose does not have an immediate effect. The new pose will be used in the next UpdateBodiesFromSkeleton(SkeletonPose) or UpdateSkeletonFromBodies(SkeletonPose) call. The ragdoll only reads this value but will never modify it.

See Also