|  | RayCompositeAlgorithmGetTimeOfImpact Method | 
            Gets the time of impact between two moving objects.
            
 
Namespace: DigitalRune.Geometry.Collisions.AlgorithmsAssembly: DigitalRune.Geometry (in DigitalRune.Geometry.dll) Version: 1.18.0.0 (1.18.2.14427)
 Syntax
Syntaxpublic override float GetTimeOfImpact(
	CollisionObject objectA,
	Pose targetPoseA,
	CollisionObject objectB,
	Pose targetPoseB,
	float allowedPenetration
)
Public Overrides Function GetTimeOfImpact ( 
	objectA As CollisionObject,
	targetPoseA As Pose,
	objectB As CollisionObject,
	targetPoseB As Pose,
	allowedPenetration As Single
) As Single
public:
virtual float GetTimeOfImpact(
	CollisionObject^ objectA, 
	Pose targetPoseA, 
	CollisionObject^ objectB, 
	Pose targetPoseB, 
	float allowedPenetration
) override
abstract GetTimeOfImpact : 
        objectA : CollisionObject * 
        targetPoseA : Pose * 
        objectB : CollisionObject * 
        targetPoseB : Pose * 
        allowedPenetration : float32 -> float32 
override GetTimeOfImpact : 
        objectA : CollisionObject * 
        targetPoseA : Pose * 
        objectB : CollisionObject * 
        targetPoseB : Pose * 
        allowedPenetration : float32 -> float32 Parameters
- objectA
- Type: DigitalRune.Geometry.CollisionsCollisionObject
 The object A.
- targetPoseA
- Type: DigitalRune.GeometryPose
 The target pose of A.
- objectB
- Type: DigitalRune.Geometry.CollisionsCollisionObject
 The object B.
- targetPoseB
- Type: DigitalRune.GeometryPose
 The target pose of B.
- allowedPenetration
- Type: SystemSingle
 The allowed penetration. A positive allowed penetration value makes sure that the objects 
            have a measurable contact at the time of impact.
Return Value
Type: 
SingleThe time of impact in the range [0, 1].
 Exceptions
Exceptions Remarks
Remarks
            Both objects are moved from their current pose (time = 0) to the given target pose (time =
            1). If they collide during this movement the first time of impact is returned. A time of
            impact of 1 can mean that the objects do not collide or they collide at their target
            positions.
            
            The result is undefined if the objects are already in contact at their start poses.
            
Notes to Inheritors: The base implementation already computes the time of
            impact for convex shapes. For other shapes it returns 1. Optimized versions should be
            implemented in derived classes.
            
 See Also
See Also