| TerrainRendererMeshCellsPerLevel Property |
Gets the number of cells (texels) per clipmap level.
Namespace: DigitalRune.Graphics.RenderingAssembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax public int CellsPerLevel { get; }
Public ReadOnly Property CellsPerLevel As Integer
Get
public:
property int CellsPerLevel {
int get ();
}
member CellsPerLevel : int with get
Property Value
Type:
Int32The number of cells (texels) per clipmap level.
See Also