|  | SkeletonPoseIAnimatablePropertySkeletonPoseAnimationValue Property | 
            Gets or sets the animation value.
            
 
Namespace: DigitalRune.Animation.CharacterAssembly: DigitalRune.Animation (in DigitalRune.Animation.dll) Version: 1.4.0.0 (1.4.1.14427)
 Syntax
SyntaxSkeletonPose IAnimatableProperty<SkeletonPose>.AnimationValue { get; set; }Private Property AnimationValue As SkeletonPose
	Implements IAnimatableProperty(Of SkeletonPose).AnimationValue
	Get
	Set
private:
virtual property SkeletonPose^ AnimationValue {
	SkeletonPose^ get () sealed = IAnimatableProperty<SkeletonPose^>::AnimationValue::get;
	void set (SkeletonPose^ value) sealed = IAnimatableProperty<SkeletonPose^>::AnimationValue::set;
}private abstract AnimationValue : SkeletonPose with get, set
private override AnimationValue : SkeletonPose with get, set
Property Value
Type: 
SkeletonPoseThe animation value.
Implements
IAnimatablePropertyTAnimationValue Remarks
Remarks
            The value is the result of the animations running on the property. The property is only 
            valid if 
IsAnimated is set.
            
 See Also
See Also