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DigitalRuneSkyObjectNodeTexture Property
Gets or sets the texture.

Namespace: DigitalRune.Graphics.SceneGraph
Assembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax
public PackedTexture Texture { get; set; }

Property Value

Type: PackedTexture
The texture (using premultiplied alpha).
Remarks
If the object should be shaded to create "moon phases", then the object in the texture must round and fill the entire tile of the packed texture. The texels outside the circle must be transparent.
See Also