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DigitalRuneSkyObjectNodeAmbientLight Property
Gets or sets the ambient light intensity used for the texture.

Namespace: DigitalRune.Graphics.SceneGraph
Assembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax
public Vector3F AmbientLight { get; set; }

Property Value

Type: Vector3F
The intensity of the ambient light used to shade the texture. The ambient light has the same effect as a tint color.
See Also