Click or drag to resize
DigitalRuneSkyObjectNodeLightSmoothness Property
Gets or sets the smoothness of the light shading.

Namespace: DigitalRune.Graphics.SceneGraph
Assembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax
public float LightSmoothness { get; set; }

Property Value

Type: Single
The light smoothness in the range [0, 1]. The default value is 1.
Remarks
If this value is 0, then the shading of the moon/planet is physically-based. This can lead to a hard border between the dark and the light side. If this value is greater than 0, the dark/light transition is softened.
See Also