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DigitalRuneKinematicCharacterControllerEnabled Property
Gets or sets a value indicating whether this character controller is enabled.

Namespace: DigitalRune.Physics.Specialized
Assembly: DigitalRune.Physics.Specialized (in DigitalRune.Physics.Specialized.dll) Version: 1.10.0.0 (1.10.0.0)
Syntax
public bool Enabled { get; set; }

Property Value

Type: Boolean
if the character controller is enabled; otherwise, . The default value is .
Remarks
The rigid body (see Body) is automatically added/removed from the simulation when the character is enabled/disabled. When disabled the character will not move when Move(Vector3F, Single, Single) or ResolvePenetrations are called.
See Also