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DigitalRuneKinematicCharacterControllerJumpManeuverability Property
Gets or sets the jump maneuverability.

Namespace: DigitalRune.Physics.Specialized
Assembly: DigitalRune.Physics.Specialized (in DigitalRune.Physics.Specialized.dll) Version: 1.10.0.0 (1.10.0.0)
Syntax
public float JumpManeuverability { get; set; }

Property Value

Type: Single
The jump maneuverability in the range [0, 1]. The default is 0.05 (5%).
Remarks
If this value is 0, the character cannot change direction during a jump. Values greater than 0, give the player more control. When this property is set to 1, the character has full control over its movement direction while jumping.
See Also