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DigitalRuneKinematicCharacterController Properties

The KinematicCharacterController type exposes the following members.

Properties
  NameDescription
Public propertyBody
Gets or sets the body.
Public propertyCollisionGroup
Gets or sets the collision group.
Public propertyEnabled
Gets or sets a value indicating whether this character controller is enabled.
Public propertyGravity
Gets or sets the gravity.
Public propertyHasGroundContact
Gets a value indicating whether this character has ground contact.
Public propertyHeight
Gets or sets the height.
Public propertyIsClimbing
Gets or sets a value indicating whether this instance is climbing.
Public propertyJumpManeuverability
Gets or sets the jump maneuverability.
Public propertyMaxVelocity
Gets or sets the maximum velocity of the character.
Public propertyNumberOfSlideIterations
Gets or sets the number of slide iterations.
Public propertyNumberOfSolverIterations
Gets or sets the number of solver iterations.
Public propertyPosition
Gets or sets the position of the character.
Public propertyPushForce
Gets or sets the maximal push force with which the character pushes other objects.
Public propertySimulation
Gets or sets the simulation.
Public propertySlopeLimit
Gets or sets the slope limit (in radians).
Public propertyStepHeight
Gets or sets the height of the step.
Public propertyUpVector
Gets the vector that points into the "up" direction.
Public propertyVelocity
Gets the current velocity of the character controller.
Public propertyWidth
Gets or sets the width.
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See Also