| ScatteringSkyNodeGetAmbientLight Method |
Approximates the ambient light by sampling the sky.
Namespace: DigitalRune.Graphics.SceneGraphAssembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax public Vector3F GetAmbientLight(
int numberOfSamples
)
Public Function GetAmbientLight (
numberOfSamples As Integer
) As Vector3F
public:
Vector3F GetAmbientLight(
int numberOfSamples
)
member GetAmbientLight :
numberOfSamples : int -> Vector3F
Parameters
- numberOfSamples
- Type: SystemInt32
The number of samples.
Return Value
Type:
Vector3FThe ambient light created by the sky.
See Also