|  | ScatteringSkyNode Methods | 
The ScatteringSkyNode type exposes the following members.
 Methods
Methods| Name | Description | |
|---|---|---|
|  | Clone | 
            Creates a new SceneNode that is a clone of the current instance (incl. all 
            children).
             | 
|  | CloneCore | 
            Makes the instance a clone (deep copy) of the specified SceneNode.
            (Overrides SkyNodeCloneCore(SceneNode).) | 
|  | CreateInstanceCore | 
            When implemented in a derived class, creates a new instance of the 
            SceneNode derived class. 
            (Overrides SceneNodeCreateInstanceCore.) | 
|  | Dispose(Boolean) | 
            Releases all resources used by the scene node and all descendant nodes.
            (Inherited from SceneNode.) | 
|  | Dispose(Boolean, Boolean) | 
            Releases the unmanaged resources used by an instance of the SceneNode class
            and optionally releases the managed resources.
            (Inherited from SceneNode.) | 
|  | Equals | (Inherited from Object.) | 
|  | Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.(Inherited from Object.) | 
|  | GetAmbientLight | 
            Approximates the ambient light by sampling the sky.
             | 
|  | GetFogColor(Int32) | 
            Approximates the Fog color by sampling the sky horizon colors.
             | 
|  | GetFogColor(Int32, Single) | 
            Approximates the Fog color by sampling the sky horizon colors.
             | 
|  | GetHashCode | Serves as a hash function for a particular type. (Inherited from Object.) | 
|  | GetSunlight | 
            Gets the sunlight.
             | 
|  | GetTransmittance | 
            Gets the transmittance for a specified view direction.
             | 
|  | GetType | Gets the Type of the current instance.(Inherited from Object.) | 
|  | Invalidate | 
            Invalidates this scene node and all children.
            (Inherited from SceneNode.) | 
|  | MemberwiseClone | Creates a shallow copy of the current Object.(Inherited from Object.) | 
|  | OnParentChanged | 
            Called when Parent was changed.
            (Inherited from SceneNode.) | 
|  | OnPoseChanged | 
            Raises the PoseChanged event.
            (Inherited from SceneNode.) | 
|  | OnSceneChanged | 
            Raises the SceneChanged event.
            (Inherited from SceneNode.) | 
|  | OnShapeChanged | 
            Raises the ShapeChanged event.
            (Inherited from SceneNode.) | 
|  | ToString | Returns a string that represents the current object.(Inherited from Object.) | 
 Extension Methods
Extension Methods| Name | Description | |
|---|---|---|
|  | ClearLastPose | 
            Clears the LastPoseWorld property of the current scene node (and its 
            descendants).
            (Defined by SceneHelper.) | 
|  | ClearLastScale | 
            Clears the LastScaleWorld property of the current scene node (and 
            its descendants).
            (Defined by SceneHelper.) | 
|  | Contains | 
            Determines whether whether a scene node contains another scene node in its subtree.
            (Defined by SceneHelper.) | 
|  | GetAncestors | 
            Gets the ancestors of the given scene node.
            (Defined by SceneHelper.) | 
|  | GetChildren | 
            Gets the children of the given scene node.
            (Defined by SceneHelper.) | 
|  | GetDescendants | Overloaded. 
            Gets the descendants of the given scene node using a depth-first search.
            (Defined by SceneHelper.) | 
|  | GetDescendants(Boolean) | Overloaded. 
            Gets the descendants of the given scene node using a depth-first or a breadth-first search.
            (Defined by SceneHelper.) | 
|  | GetLeaves | 
            Gets the leaves of the scene node.
            (Defined by SceneHelper.) | 
|  | GetRoot | 
            Gets the root node.
            (Defined by SceneHelper.) | 
|  | GetSceneNode | 
            Gets a scene node by name from the subtree of the specified scene node.
            (Defined by SceneHelper.) | 
|  | GetSelfAndAncestors | 
            Gets the scene node and its ancestors scene.
            (Defined by SceneHelper.) | 
|  | GetSubtree | Overloaded. 
            Gets the subtree (the given scene node and all of its descendants) using a depth-first 
            search.
            (Defined by SceneHelper.) | 
|  | GetSubtree(Boolean) | Overloaded. 
            Gets the subtree (the given scene node and all of its descendants) using a depth-first or a 
            breadth-first search.
            (Defined by SceneHelper.) | 
|  | GetSubtreeAabb | 
            Gets the AABB of the current subtree.
            (Defined by SceneHelper.) | 
|  | LookAt(Vector3F, Vector3F) | Overloaded. 
            Rotates the scene node so that it faces a certain direction (in world space).
            (Defined by SceneHelper.) | 
|  | LookAt(Vector3F, Vector3F, Vector3F) | Overloaded. 
            Moves and rotates the scene node so that it faces a certain direction (in world space).
            (Defined by SceneHelper.) | 
|  | SetInstanceAlpha | 
            Sets the opacity (alpha) of a scene node - see remarks.
            (Defined by SceneHelper.) | 
|  | SetLastPose | 
            Sets LastPoseWorld to the current 
            PoseWorld.
            (Defined by SceneHelper.) | 
|  | SetLastScale | 
            Sets LastScaleWorld to the current 
            ScaleWorld.
            (Defined by SceneHelper.) | 
|  | SupportsInstanceAlpha | 
            Determines whether the opacity of the scene node can be changed using 
            SetInstanceAlpha(SceneNode, Single).
            (Defined by SceneHelper.) | 
 Explicit Interface Implementations
Explicit Interface Implementations| Name | Description | |
|---|---|---|
|   | IDisposableDispose | 
            Releases all resources used by the scene node and all descendant nodes.
            (Inherited from SceneNode.) | 
|   | IGeometricObjectClone | 
            Creates a new IGeometricObject that is a clone (deep copy) of the current
            instance.
            (Inherited from SceneNode.) | 
 See Also
See Also