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DigitalRuneScatteringSkyNodeGetFogColor Method (Int32, Single)
Approximates the Fog color by sampling the sky horizon colors.

Namespace: DigitalRune.Graphics.SceneGraph
Assembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax
public Vector3F GetFogColor(
	int numberOfSamples,
	float elevation
)

Parameters

numberOfSamples
Type: SystemInt32
The number of samples.
elevation
Type: SystemSingle
The elevation angle at which to sample. The angle is specified in radians and is usually in the range [0, π/2]. Use 0 to sample exactly at the horizon. Use positive values to sample above the horizon.

Return Value

Type: Vector3F
The fog color.
Remarks
You might need to desaturate the fog color.
See Also