![]() | ScatteringSkyNode Class |
Namespace: DigitalRune.Graphics.SceneGraph
The ScatteringSkyNode type exposes the following members.
Name | Description | |
---|---|---|
![]() | ScatteringSkyNode |
Initializes a new instance of the ScatteringSkyNode class.
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Name | Description | |
---|---|---|
![]() | Clone |
Creates a new SceneNode that is a clone of the current instance (incl. all
children).
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![]() | CloneCore |
Makes the instance a clone (deep copy) of the specified SceneNode.
(Overrides SkyNodeCloneCore(SceneNode).) |
![]() | CreateInstanceCore |
When implemented in a derived class, creates a new instance of the
SceneNode derived class.
(Overrides SceneNodeCreateInstanceCore.) |
![]() | Dispose(Boolean) |
Releases all resources used by the scene node and all descendant nodes.
(Inherited from SceneNode.) |
![]() | Dispose(Boolean, Boolean) |
Releases the unmanaged resources used by an instance of the SceneNode class
and optionally releases the managed resources.
(Inherited from SceneNode.) |
![]() | Equals | (Inherited from Object.) |
![]() | Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) |
![]() | GetAmbientLight |
Approximates the ambient light by sampling the sky.
|
![]() | GetFogColor(Int32) |
Approximates the Fog color by sampling the sky horizon colors.
|
![]() | GetFogColor(Int32, Single) |
Approximates the Fog color by sampling the sky horizon colors.
|
![]() | GetHashCode | Serves as a hash function for a particular type. (Inherited from Object.) |
![]() | GetSunlight |
Gets the sunlight.
|
![]() | GetTransmittance |
Gets the transmittance for a specified view direction.
|
![]() | GetType | Gets the Type of the current instance. (Inherited from Object.) |
![]() | Invalidate |
Invalidates this scene node and all children.
(Inherited from SceneNode.) |
![]() | MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) |
![]() | OnParentChanged |
Called when Parent was changed.
(Inherited from SceneNode.) |
![]() | OnPoseChanged |
Raises the PoseChanged event.
(Inherited from SceneNode.) |
![]() | OnSceneChanged |
Raises the SceneChanged event.
(Inherited from SceneNode.) |
![]() | OnShapeChanged |
Raises the ShapeChanged event.
(Inherited from SceneNode.) |
![]() | ToString | Returns a string that represents the current object. (Inherited from Object.) |
Name | Description | |
---|---|---|
![]() | ClearLastPose |
Clears the LastPoseWorld property of the current scene node (and its
descendants).
(Defined by SceneHelper.) |
![]() | ClearLastScale |
Clears the LastScaleWorld property of the current scene node (and
its descendants).
(Defined by SceneHelper.) |
![]() | Contains |
Determines whether whether a scene node contains another scene node in its subtree.
(Defined by SceneHelper.) |
![]() | GetAncestors |
Gets the ancestors of the given scene node.
(Defined by SceneHelper.) |
![]() | GetChildren |
Gets the children of the given scene node.
(Defined by SceneHelper.) |
![]() | GetDescendants | Overloaded.
Gets the descendants of the given scene node using a depth-first search.
(Defined by SceneHelper.) |
![]() | GetDescendants(Boolean) | Overloaded.
Gets the descendants of the given scene node using a depth-first or a breadth-first search.
(Defined by SceneHelper.) |
![]() | GetLeaves |
Gets the leaves of the scene node.
(Defined by SceneHelper.) |
![]() | GetRoot |
Gets the root node.
(Defined by SceneHelper.) |
![]() | GetSceneNode |
Gets a scene node by name from the subtree of the specified scene node.
(Defined by SceneHelper.) |
![]() | GetSelfAndAncestors |
Gets the scene node and its ancestors scene.
(Defined by SceneHelper.) |
![]() | GetSubtree | Overloaded.
Gets the subtree (the given scene node and all of its descendants) using a depth-first
search.
(Defined by SceneHelper.) |
![]() | GetSubtree(Boolean) | Overloaded.
Gets the subtree (the given scene node and all of its descendants) using a depth-first or a
breadth-first search.
(Defined by SceneHelper.) |
![]() | GetSubtreeAabb |
Gets the AABB of the current subtree.
(Defined by SceneHelper.) |
![]() | LookAt(Vector3F, Vector3F) | Overloaded.
Rotates the scene node so that it faces a certain direction (in world space).
(Defined by SceneHelper.) |
![]() | LookAt(Vector3F, Vector3F, Vector3F) | Overloaded.
Moves and rotates the scene node so that it faces a certain direction (in world space).
(Defined by SceneHelper.) |
![]() | SetInstanceAlpha |
Sets the opacity (alpha) of a scene node - see remarks.
(Defined by SceneHelper.) |
![]() | SetLastPose |
Sets LastPoseWorld to the current
PoseWorld.
(Defined by SceneHelper.) |
![]() | SetLastScale |
Sets LastScaleWorld to the current
ScaleWorld.
(Defined by SceneHelper.) |
![]() | SupportsInstanceAlpha |
Determines whether the opacity of the scene node can be changed using
SetInstanceAlpha(SceneNode, Single).
(Defined by SceneHelper.) |
Name | Description | |
---|---|---|
![]() | Aabb |
Gets the axis-aligned bounding box (AABB) in world space.
(Inherited from SceneNode.) |
![]() | ActualIsEnabled |
Gets a value indicating whether this scene node is actually enabled. (The method checks the
current scene node and its ancestors.)
(Inherited from SceneNode.) |
![]() | AtmosphereHeight |
Gets or sets the height of the atmosphere.
|
![]() | BaseColorShift |
Gets or sets the relative height where the base sky color is the average of the
BaseHorizonColor and the BaseZenithColor.
|
![]() | BaseHorizonColor |
Gets or sets the color at the horizon when there is no sunlight.
|
![]() | BaseZenithColor |
Gets or sets the color at the zenith when there is no sunlight.
|
![]() | BetaMie |
Gets or sets the scatter/extinction coefficients for Mie scattering.
|
![]() | BetaRayleigh |
Gets or sets the scatter/extinction coefficients for Rayleigh scattering.
|
![]() | CastsShadows |
Gets or sets a value indicating whether this scene node blocks the light and casts shadows.
(Inherited from SceneNode.) |
![]() | Children |
Gets or sets the children of this scene node.
(Inherited from SceneNode.) |
![]() | DrawOrder |
Gets or sets the draw order.
(Inherited from SkyNode.) |
![]() | GMie |
Gets or sets the scattering symmetry constant g for Mie scattering.
|
![]() | IsDisposed |
Gets a value indicating whether this scene node has been disposed of.
(Inherited from SceneNode.) |
![]() | IsEnabled |
Gets or sets a value indicating whether this scene node is enabled. (May override children -
see remarks.)
(Inherited from SceneNode.) |
![]() | IsRenderable |
Gets or sets a value indicating whether this scene node can be rendered with a
SceneNodeRenderer.
(Inherited from SceneNode.) |
![]() | IsShadowCasterCulled |
Gets or sets a value indicating whether the occlusion culling determined that this scene
node does not need to be rendered into the shadow map of the directional light.
(Inherited from SceneNode.) |
![]() | IsStatic |
Gets or sets a value indicating whether this scene node is static (immobile).
(Inherited from SceneNode.) |
![]() | LastFrame |
Gets or sets the number of the last frame in which the scene node was rendered.
(Inherited from SceneNode.) |
![]() | LastPoseWorld |
Gets or sets the PoseWorld of the last frame.
(Inherited from SceneNode.) |
![]() | LastScaleWorld |
Gets or sets the ScaleWorld of the last frame.
(Inherited from SceneNode.) |
![]() | MaxDistance |
Gets or sets the maximum distance up to which the scene node is rendered. (Needs to be
normalized - see remarks.)
(Inherited from SceneNode.) |
![]() | Name |
Gets or sets the name of this scene node.
(Inherited from SceneNode.) |
![]() | NumberOfSamples |
Gets or sets the number of samples used to compute the atmospheric scattering in the shader.
|
![]() | ObserverAltitude |
Gets or sets the altitude (height above the ground) of the observer.
|
![]() | Parent |
Gets the parent scene node.
(Inherited from SceneNode.) |
![]() | PlanetRadius |
Gets or sets the radius of the planet ground level.
|
![]() | PoseLocal |
Gets or sets the pose (position and orientation) relative to the parent scene node.
(Inherited from SceneNode.) |
![]() | PoseWorld |
Gets or sets the pose (position and orientation) in world space.
(Inherited from SceneNode.) |
![]() | Proxy |
Gets or sets the proxy node.
(Inherited from SceneNode.) |
![]() | RenderData |
Gets or sets the cached renderer data.
(Inherited from SceneNode.) |
![]() | ScaleHeight |
Gets or sets the scale height which is the altitude (height above ground) where the average
atmospheric density is found.
|
![]() | ScaleLocal |
Gets or sets the scale relative to the parent scene node.
(Inherited from SceneNode.) |
![]() | ScaleWorld |
Gets the total effective scale (which incorporates the scale factors of parent scene nodes).
(Inherited from SceneNode.) |
![]() | SceneData |
Gets or sets scene data.
(Inherited from SceneNode.) |
![]() | Shape |
Gets or sets the bounding shape of this scene node.
(Inherited from SkyNode.) |
![]() | SortTag |
Gets or sets the sort tag.
(Inherited from SceneNode.) |
![]() | SunColor |
Gets or sets the color of the sun light (outside the atmosphere).
|
![]() | SunDirection |
Gets or sets the direction to the sun.
|
![]() | SunIntensity |
Gets or sets the intensity of the sun light.
|
![]() | Transmittance |
Gets or sets the transmittance of the sky.
|
![]() | UserData |
Gets or sets user-defined data.
(Inherited from SceneNode.) |
![]() | UserFlags |
Gets or sets a 16-bit value which can be used to store user-defined information or flags.
(Inherited from SceneNode.) |
Name | Description | |
---|---|---|
![]() | SceneChanged |
Occurs when the local subtree changed.
(Inherited from SceneNode.) |
![]() | ShapeChanged |
Occurs when the Shape or ScaleWorld was changed.
(Inherited from SceneNode.) |
Name | Description | |
---|---|---|
![]() ![]() | IDisposableDispose |
Releases all resources used by the scene node and all descendant nodes.
(Inherited from SceneNode.) |
![]() ![]() | IGeometricObjectClone |
Creates a new IGeometricObject that is a clone (deep copy) of the current
instance.
(Inherited from SceneNode.) |
![]() ![]() | IGeometricObjectPose |
Gets the pose (position and orientation) in world space.
(Inherited from SceneNode.) |
![]() ![]() | IGeometricObjectPoseChanged |
Occurs when the pose was changed.
(Inherited from SceneNode.) |
![]() ![]() | IGeometricObjectScale |
Gets the total effective scale (which incorporates the scale factors of parent scene nodes).
(Inherited from SceneNode.) |
This shader computes atmospheric scattering on the GPU, which is expensive. It is not recommended to render the ScatteringSkyNode every frame. It is better to render the sky into a cube map and update the cube map when necessary.