Explosion Methods |
The Explosion type exposes the following members.
Name | Description | |
---|---|---|
Apply |
Applies the force effect to the specified body.
(Overrides ForceFieldApply(RigidBody).) | |
Equals | (Inherited from Object.) | |
Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
GetHashCode | Serves as a hash function for a particular type. (Inherited from Object.) | |
GetType | Gets the Type of the current instance. (Inherited from Object.) | |
MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
OnAddToSimulation |
Called when this force effect is added to a simulation.
(Overrides ForceEffectOnAddToSimulation.) | |
OnApply |
Called when the simulation wants this force effect to apply forces to rigid bodies.
(Overrides ForceFieldOnApply.) | |
OnDisabled |
Called when this force effect was disabled.
(Inherited from ForceEffect.) | |
OnEnabled |
Called when this force effect was enabled.
(Inherited from ForceEffect.) | |
OnRemoveFromSimulation |
Called when this force effect is removed from a simulation.
(Inherited from ForceEffect.) | |
ToString | Returns a string that represents the current object. (Inherited from Object.) |