ExplosionApply Method |
Namespace: DigitalRune.Physics.ForceEffects
Exception | Condition |
---|---|
ArgumentNullException | body is . |
Notes to Inheritors: This method is responsible for applying the forces of the effect to a rigid body. To apply a force the methods AddForce(RigidBody, Vector3F, Vector3F), AddForce(RigidBody, Vector3F) and/or AddTorque(RigidBody, Vector3F) of the ForceEffect base class must be used. Do not use the AddForce/AddTorque methods of the RigidBody class.