|  | ExplosionApply Method | 
Namespace: DigitalRune.Physics.ForceEffects
 Syntax
Syntax Exceptions
Exceptions| Exception | Condition | 
|---|---|
| ArgumentNullException | body is . | 
 Remarks
RemarksNotes to Inheritors: This method is responsible for applying the forces of the effect to a rigid body. To apply a force the methods AddForce(RigidBody, Vector3F, Vector3F), AddForce(RigidBody, Vector3F) and/or AddTorque(RigidBody, Vector3F) of the ForceEffect base class must be used. Do not use the AddForce/AddTorque methods of the RigidBody class.
 See Also
See Also