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DigitalRuneJacobianTransposeIKSolverLimitBoneTransforms Property
Gets or sets the a callback that enforces rotation limits.

Namespace: DigitalRune.Animation.Character
Assembly: DigitalRune.Animation (in DigitalRune.Animation.dll) Version: 1.4.0.0 (1.4.1.14427)
Syntax
public Action LimitBoneTransforms { get; set; }

Property Value

Type: Action
The callback that enforces rotation limits. The default is .
Remarks

If this property is , the bone rotations are not limited. If the bone rotations should be limited, this property must be set to a method that enforces the bone limits: The method should simply check the bones and rotate the bones back to the allowed range.

This method is called after each iteration. The method should check and correct the rotation of all bones in the chain.

See Also