| JacobianTransposeIKSolverLimitBoneTransforms Property |
Gets or sets the a callback that enforces rotation limits.
Namespace: DigitalRune.Animation.CharacterAssembly: DigitalRune.Animation (in DigitalRune.Animation.dll) Version: 1.4.0.0 (1.4.1.14427)
Syntax public Action LimitBoneTransforms { get; set; }
Public Property LimitBoneTransforms As Action
Get
Set
public:
property Action^ LimitBoneTransforms {
Action^ get ();
void set (Action^ value);
}
member LimitBoneTransforms : Action with get, set
Property Value
Type:
Action
The callback that enforces rotation limits. The default is
.
Remarks
If this property is , the bone rotations are not limited. If the bone
rotations should be limited, this property must be set to a method that enforces the bone
limits: The method should simply check the bones and rotate the bones back to the allowed
range.
This method is called after each iteration. The method should check and correct the
rotation of all bones in the chain.
See Also