| CameraNodeLodBias Property |
Gets or sets the LOD bias of the camera.
Namespace: DigitalRune.Graphics.SceneGraphAssembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax public float LodBias { get; set; }
Public Property LodBias As Single
Get
Set
public:
property float LodBias {
float get ();
void set (float value);
}
member LodBias : float32 with get, set
Property Value
Type:
SingleThe camera's LOD bias in the range [0, ∞[. The default value is 1.
Remarks
The LOD bias is a factor that is multiplied to the distance of a scene node. It can be used
to increase or decrease the level of detail based on scene, performance, platform, or other
criteria.
Performance Tips:
-
Increase the LOD bias during computationally intensive scenes (e.g. large number of
objects or characters on screen).
-
Increase the LOD bias of fast moving cameras.
-
Increase/decrease LOD bias based on the games quality settings (e.g. minimal details vs.
maximal details).
-
Increase/decrease LOD bias based on platform (e.g. PC vs. mobile platforms).
-
Increase/decrease LOD bias based on screen resolution. (Note: The LOD metric
"view-normalized distance" does not account for resolution changes.)
A LodBias of 0 forces all objects to be rendered with the highest level of
detail. A large LodBias, such as PositiveInfinity, forces
all objects to be drawn with the lowest level of detail.
See Also Reference
CameraNodeLodBias