| TerrainTileOriginZ Property |
Gets or sets the world space origin of this terrain tile on the z-axis.
Namespace: DigitalRune.GraphicsAssembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax public float OriginZ { get; set; }
Public Property OriginZ As Single
Get
Set
public:
property float OriginZ {
float get ();
void set (float value);
}
member OriginZ : float32 with get, set
Property Value
Type:
Single
The world space origin of this terrain tile on the z-axis. The default value is 0.
Remarks
The origin should be an integer multiple of the
CellSize!
See Also