| TerrainTileCellSize Property |
Gets or sets the world space size of one cell in the height texture.
Namespace: DigitalRune.GraphicsAssembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax public float CellSize { get; set; }
Public Property CellSize As Single
Get
Set
public:
property float CellSize {
float get ();
void set (float value);
}
member CellSize : float32 with get, set
Property Value
Type:
Single
The world space size of one cell in the height texture. The default value is 1.
See Also