| IInputServiceIsGamePadHandled Method (PlayerIndex) |
Gets a value indicating whether the input of a given game controller has already been
handled. (Not available in Silverlight.)
Namespace: DigitalRune.Game.InputAssembly: DigitalRune.Game.Input (in DigitalRune.Game.Input.dll) Version: 1.8.0.0 (1.8.0.14467)
Syntax bool IsGamePadHandled(
PlayerIndex controller
)
Function IsGamePadHandled (
controller As PlayerIndex
) As Boolean
bool IsGamePadHandled(
PlayerIndex controller
)
abstract IsGamePadHandled :
controller : PlayerIndex -> bool
Parameters
- controller
- Type: PlayerIndex
The PlayerIndex that identifies the game controller.
Return Value
Type:
Boolean if the input for the given
controller was already
handled.
Remarks
This flags are automatically reset (= set to
) by the input service
in each frame. Game components can set this flag to indicate that they have handled the
game controller input and other game components should not handle this input anymore.
To set these flags use
SetGamePadHandled(LogicalPlayerIndex, Boolean).
See Also