IInputService Methods |
The IInputService type exposes the following members.
Name | Description | |
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GetGamePadState(PlayerIndex) |
Gets the gamepad state of the given game controller. (Not available in Silverlight.)
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GetGamePadState(LogicalPlayerIndex) |
Gets the gamepad state for the given player.
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GetLogicalPlayer |
Gets the game controller assigned to the specified player. (Not available in Silverlight.)
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GetPreviousGamePadState(PlayerIndex) |
Gets the gamepad state of the last frame of the given game controller.
(Only available in XNA Windows Phone builds.)
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GetPreviousGamePadState(LogicalPlayerIndex) |
Gets the gamepad state of the last frame for the given player.
(Not available in Silverlight.)
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IsDoubleClick(Keys) |
Determines whether the specified key was double-clicked.
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IsDoubleClick(MouseButtons) |
Determines whether the specified button has been double-clicked.
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IsDoubleClick(Buttons, LogicalPlayerIndex) |
Determines whether the specified button has been double-clicked by the given player.
(Not available in Silverlight.)
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IsDoubleClick(Buttons, PlayerIndex) |
Determines whether the specified button has been double-clicked on the given game
controller. (Not available in Silverlight.)
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IsDown(Keys) |
Determines whether the specified key is down.
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IsDown(MouseButtons) |
Determines whether the specified button is down.
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IsDown(Buttons, LogicalPlayerIndex) |
Determines whether the specified button is down for the given player.
(Not available in Silverlight.)
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IsDown(Buttons, PlayerIndex) |
Determines whether the specified button is down on the given game controller.
(Not available in Silverlight.)
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IsGamePadHandled(PlayerIndex) |
Gets a value indicating whether the input of a given game controller has already been
handled. (Not available in Silverlight.)
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IsGamePadHandled(LogicalPlayerIndex) |
Gets a value indicating whether gamepad input of a given player has already been handled.
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IsPressed(Keys, Boolean) |
Determines whether the specified key was previously up and has been pressed.
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IsPressed(MouseButtons, Boolean) |
Determines whether the specified button was previously up and has been pressed.
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IsPressed(Buttons, Boolean, LogicalPlayerIndex) |
Determines whether the specified button has been pressed by the given player.
(Not available in Silverlight.)
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IsPressed(Buttons, Boolean, PlayerIndex) |
Determines whether the specified button has been pressed on the given game controller.
(Not available in Silverlight.)
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IsReleased(Keys) |
Determines whether the specified key was previously down and has been released.
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IsReleased(MouseButtons) |
Determines whether the specified button was previously down and has been released.
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IsReleased(Buttons, LogicalPlayerIndex) |
Determines whether the specified button has been released by the given player.
(Not available in Silverlight.)
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IsReleased(Buttons, PlayerIndex) |
Determines whether the specified button has been released on the given game controller.
(Not available in Silverlight.)
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IsUp(Keys) |
Determines whether the specified key is up.
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IsUp(MouseButtons) |
Determines whether the specified button is up.
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IsUp(Buttons, LogicalPlayerIndex) |
Determines whether the specified button is up for the given player.
(Not available in Silverlight.)
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IsUp(Buttons, PlayerIndex) |
Determines whether the specified button is up on the given game controller.
(Not available in Silverlight.)
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SetAllHandled |
Sets all "IsHandled" flags to the given value.
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SetGamePadHandled(PlayerIndex, Boolean) |
Sets the IsGamePadHandled flags of a given game controller.
(Not available in Silverlight.)
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SetGamePadHandled(LogicalPlayerIndex, Boolean) |
Sets the IsGamePadHandled flags for the given player. (Not available in Silverlight.)
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SetLogicalPlayer |
Assigns a game controller to a player. (Not available in Silverlight.)
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