| ManualClockGameTime Property |
Gets the game time, which is the sum of all
DeltaTime values.
Namespace: DigitalRune.Game.TimingAssembly: DigitalRune.Game (in DigitalRune.Game.dll) Version: 1.4.0.0 (1.4.0.14427)
Syntax public TimeSpan GameTime { get; }
Public ReadOnly Property GameTime As TimeSpan
Get
public:
virtual property TimeSpan GameTime {
TimeSpan get () sealed;
}
abstract GameTime : TimeSpan with get
override GameTime : TimeSpan with get
Property Value
Type:
TimeSpanThe game time, which is the sum of all
DeltaTime values.
Implements
IGameClockGameTimeSee Also