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DigitalRuneManualClockDeltaTime Property
Gets the amount of time that has elapsed since the last TimeChanged event.

Namespace: DigitalRune.Game.Timing
Assembly: DigitalRune.Game (in DigitalRune.Game.dll) Version: 1.4.0.0 (1.4.0.14427)
Syntax
public TimeSpan DeltaTime { get; }

Property Value

Type: TimeSpan
The elapsed time since the last TimeChanged event.

Implements

IGameClockDeltaTime
Remarks
This value is updated before the TimeChanged is raised. Between two TimeChanged events this value is constant.
See Also