| VariableStepTimerStop Method |
Pauses the timer.
Namespace: DigitalRune.Game.TimingAssembly: DigitalRune.Game (in DigitalRune.Game.dll) Version: 1.4.0.0 (1.4.0.14427)
Syntax public:
virtual void Stop() sealed
abstract Stop : unit -> unit
override Stop : unit -> unit
Implements
IGameTimerStopRemarks
Calling
Stop does nothing if the timer is not running. This method does not
reset
FrameCount or
Time.
See Also