PerlinNoiseCompute Method |
Name | Description | |
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Compute(Double) |
Computes a noise value for a 1D position given by (x).
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Compute(Double, Double) |
Computes a noise value for a 2D position given by (x, y).
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Compute(Double, Int32) |
Computes a noise value for a 1D position given by (x).
The noise is tileable with the given periods.
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Compute(Double, Double, Double) |
Computes a noise value for a 3D position given by (x, y, z).
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Compute(Double, Double, Double, Double) |
Computes a noise value for a 4D position given by (x, y, z, w).
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Compute(Double, Double, Int32, Int32) |
Computes a noise value for a 2D position given by (x, y).
The noise is tileable with the given periods.
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Compute(Double, Double, Double, Int32, Int32, Int32) |
Computes a noise value for a 3D position given by (x, y, z).
The noise is tileable with the given periods.
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Compute(Double, Double, Double, Double, Int32, Int32, Int32, Int32) |
Computes a noise value for a 4D position given by (x, y, z, w).
The noise is tileable with the given periods.
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