PerlinNoise Methods |
Name | Description | |
---|---|---|
Compute(Double) |
Computes a noise value for a 1D position given by (x).
| |
Compute(Double, Double) |
Computes a noise value for a 2D position given by (x, y).
| |
Compute(Double, Int32) |
Computes a noise value for a 1D position given by (x).
The noise is tileable with the given periods.
| |
Compute(Double, Double, Double) |
Computes a noise value for a 3D position given by (x, y, z).
| |
Compute(Double, Double, Double, Double) |
Computes a noise value for a 4D position given by (x, y, z, w).
| |
Compute(Double, Double, Int32, Int32) |
Computes a noise value for a 2D position given by (x, y).
The noise is tileable with the given periods.
| |
Compute(Double, Double, Double, Int32, Int32, Int32) |
Computes a noise value for a 3D position given by (x, y, z).
The noise is tileable with the given periods.
| |
Compute(Double, Double, Double, Double, Int32, Int32, Int32, Int32) |
Computes a noise value for a 4D position given by (x, y, z, w).
The noise is tileable with the given periods.
| |
Noise(Double, Double, Double) | Obsolete.
Computes a 3d noise value for a 3d position given by (x, y, z).
| |
Noise(Double, Double, Double, Int32) | Obsolete.
Computes a 3d noise value for a 3d position given by (x, y, z).
|