| PerlinNoiseCompute Method (Double, Double, Double, Double) |
Computes a noise value for a 4D position given by (x, y, z, w).
Namespace: DigitalRune.Mathematics.StatisticsAssembly: DigitalRune.Mathematics (in DigitalRune.Mathematics.dll) Version: 1.14.0.0 (1.14.0.14427)
Syntax public static double Compute(
double x,
double y,
double z,
double w
)
Public Shared Function Compute (
x As Double,
y As Double,
z As Double,
w As Double
) As Double
public:
static double Compute(
double x,
double y,
double z,
double w
)
static member Compute :
x : float *
y : float *
z : float *
w : float -> float
Parameters
- x
- Type: SystemDouble
The x position. - y
- Type: SystemDouble
The y position. - z
- Type: SystemDouble
The z position. - w
- Type: SystemDouble
The w position.
Return Value
Type:
DoubleThe noise value for the given position (x, y, z, w).
Remarks See Also