| PerlinNoiseCompute Method (Double, Double, Double) |
Computes a noise value for a 3D position given by (x, y, z).
Namespace: DigitalRune.Mathematics.StatisticsAssembly: DigitalRune.Mathematics (in DigitalRune.Mathematics.dll) Version: 1.14.0.0 (1.14.0.14427)
Syntax public static double Compute(
double x,
double y,
double z
)
Public Shared Function Compute (
x As Double,
y As Double,
z As Double
) As Double
public:
static double Compute(
double x,
double y,
double z
)
static member Compute :
x : float *
y : float *
z : float -> float
Parameters
- x
- Type: SystemDouble
The x position. - y
- Type: SystemDouble
The y position. - z
- Type: SystemDouble
The z position.
Return Value
Type:
DoubleThe noise value for the given position (x, y, z).
Remarks See Also