| ContactConstraintErrorReduction Property |
Gets or sets the error reduction parameter.
Namespace: DigitalRune.Physics.ConstraintsAssembly: DigitalRune.Physics (in DigitalRune.Physics.dll) Version: 1.10.0.0 (1.10.0.14427)
Syntax public float ErrorReduction { get; }
Public ReadOnly Property ErrorReduction As Single
Get
public:
property float ErrorReduction {
float get ();
}
member ErrorReduction : float32 with get
Property Value
Type:
Single
The error reduction parameter in the range [0, 1]. The default value is
ContactErrorReduction.
Remarks
The error reduction parameter is a value between 0 and 1. It defines how fast a constraint
error, in this case rigid body interpenetration, is removed. If the error reduction
parameter is 0, constraint errors are not removed. If the value is 1 the simulation tries to
remove the whole constraint error in one time step - which is usually unstable. A good value
is for example 0.3.
See Also