| CascadedShadowSplitDistribution Property |
Note: This API is now obsolete.
Gets or sets the split distribution parameter.
Namespace: DigitalRune.GraphicsAssembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax [ObsoleteAttribute("Properties SplitDistribution and MaxDistance have been replaced by the property Distances.")]
public float SplitDistribution { get; set; }
<ObsoleteAttribute("Properties SplitDistribution and MaxDistance have been replaced by the property Distances.")>
Public Property SplitDistribution As Single
Get
Set
public:
[ObsoleteAttribute(L"Properties SplitDistribution and MaxDistance have been replaced by the property Distances.")]
property float SplitDistribution {
float get ();
void set (float value);
}
[<ObsoleteAttribute("Properties SplitDistribution and MaxDistance have been replaced by the property Distances.")>]
member SplitDistribution : float32 with get, set
Property Value
Type:
SingleThe split distribution parameter. The default value is 0.9f.
Remarks
If this value is 0, the camera frustum is split using a uniform splitting scheme (the camera
frustum is split at regular intervals). If this value is 1, the camera frustum is split
using a logarithmic splitting scheme. SplitDistribution can be set to values
between 0 and 1 to interpolate between uniform and logarithmic splitting.
See Also